R' U' F D' R2 F2 R2 U2 B' F U2 B R' U' L' B' L B L' F U2 B' R' U' F
L' B2 U2 D2 R2 L' D2 L2 F B' L2 F2 B R2 D2 F U2 R2 U R D2 B'
(B D2 R' U') // EO(4/4) (R2 U2 F' U2 L2 B) // DR, 4b2 2e(6/10) [R' U2 F2 B2 R // HTR(5/15) U2 R2] {D2} // M+S(3/18) [] = L' B2 U2 D2 L' R2 D2 L2(+1/19) {} = F B' L2 F' B(+3/22) I had high hopes for this jzp but it's 21 optimal with some really hard paths. I looked at (B R' U') (R2 D2 B' D2 L2 B) D2 R // reduce to 4a1 4e But didn't try dr breaking htr in 17 that gives 20, skill issue. Could've also found this by switching 4a1 reduction and finding htr on inverse, then double slice, but i only checked R2 D2..., and only remembered R2 U2.. also works when checking the eo extension dr, and didn't come back to it. Skull 21.00 is good but i missed woaj by 6 instead of 1 like last week, so meh, and 17 on a2 and 20 on a3 are the things i could very realistically find
R' U' F U' L' B2 D' L U2 B U' R U2 R' L D2 B2 R U F2 D2 R' U' F
R2 U2 R2 B2 R2 L F' U2 L' U2 R' B2 L2 U2 F2 U2 L2 U' B' R B2
(B2 R' B U) // EO(4/4) {L2 D2 L2 B2 L'} B' // DR, 4b2 2e(6/10) D2 [R' B2 L' // HTR(4/14) F2 L2 D2 B2 D2 R2] // LS(6/20) [] = L' D2 R' F2 L2 D2 B2 D2 L2 x2(+0/20) // 4x {} = R2 U2 R2 B2 L R2 x2(+1/21) Also had 2 other slices in 20: (F L2 D F B) R' F2 L2 D2 L' U // 4b2 2e in 11 L' D2 L' F2 U2 F2 D2 B2 L2 // slice in 20, +2 (L) B2 L B L2 F B2 D' // 4b2 2e in 8 (D2 F2 D2 R2 F' D2 B') (L2 D2 L2 D2 L2 D2) // slice in 20, i looked at inserting 2e2e outside dr but forgot about the other alg for slice in 19 and 20 The second dr is 19 optimal with a hard 4q path, but i found it very late after finding a 21 and checking if niss 3mover has something easy at 50 minutes, and it spawned this. This eo is 17 optimal but you have to do a jzp in +3, didn't have enough time to spot it. If i started checking from this eo, and i almost did, i would likely have found the 17 or at least 20, but oh well
R' U' F R U' D F2 D2 L' F' L2 F D' B2 U2 L F2 L' D2 R' B2 D2 R' U' F
D2 F' R F' L U F2 D' B2 U2 R2 U F2 L U2 L2 D2 R2 L' D
D2 F' R F' // EO(4/4) L // DR-4C2E, AR-3C1E, 2p(1/5) (D' L & D2 L) // DR, 4c3(4/9) U F2 [D L2 D2 B2 U'] // HTR(7/16) F2 // 2E2E(1/17) & = R2 D2 L2 U2 L2 D2(+3/20) [] = D' B2 U2 R2 U(+0/20) Ending attempt at 25 min cause i have bachelor's defense in half an hour, lol
R' U' F D R F' L U' R' B' L U2 B2 D2 B2 L2 F' U2 F L2 U B2 R' U' F
B2 R2 U' B2 U' R2 D R' L' F2 B2 L U' R2 L' U B U2 F' D' F'
(F D F U2 B') // EO(5/5) (U' R2 L U R) // DR, 2c3 4e(5/10) B2 R2 U' B2 U' R2 D // HTR(7/17) R' L' F2 B2 R L // finish(6-2/21) This is essentially an insertion of this double slice i found immediately after finding the dr and got a bit distracted: (U' L2 U R2 U) // HTR(5/15) (L2 B2) // M+E(2/17) What i found is optimal after eo, and after squishing 21 out of this and briefly checking that 3movers aren't something crazy(yes, i didn't check them before having this solution), i ended the attempt after 40 minutes cause cool eo into 7c8e into cool finish, what else can you ask for
R' U' F U R B L U2 F' D2 L2 D2 B U2 L2 F' L R F' D' B R2 U' R' U' F
F U' R' F2 B2 L' D2 R' D2 B2 L2 F2 L' B2 D R D2 L2 D F R2 D
F (R D' F') // EO(4/4) U' // DR-4C2E(1/5) (D' L2 D2 R' D') // DR, 4a2 2e(5/10) (B2 L) [L' U2 D2 R'] D2 R' // HTR(8/18) D2 B2 L2 F2 // LOL(4/22) [] = R' F2 B2 L'(4/22) Wtf was this scramble, lol. At the end when 4a1 4e reductions up to 3 moves refused to work i decided to just spam 2move 4a1 reduction and this randomly spawned. There's a 21 from a 2+3 eo but i already checked like 70 this attempt without 2+3 so no, but kinda dumb for missing R2 D F U D eo that has an easy 22
R' U' F U R U R2 F U2 B F2 L2 B2 L B2 R' F2 U2 F2 B L' F U2 R' U' F
R' F R2 U R' B2 L' B2 L F B D2 R2 L2 F' U2 B L B2 R
R' F R2 U // EO(4/4) (R' B2 L' B' U2 B) // DR, 2c3 2e(6/10) R' B2 L' B2 L // HTR(5/15) B2 R2 U2 D2 // S slice(4/19) (...B' U2 [B U2 D2 R2 B2]...) [] = F R2 L2 D2 F' B'(+1/20) Free 20 on a 10 bad scramble, we take those Turns out i also had a variation of what Xiwen used for a 20 but didn't bother checking, lol
R' U' F R2 U2 L2 R2 B2 U' F2 R2 B2 R2 D' R2 D U' B' L U B U' L2 D' R' U' F
R2 D' F2 D L2 F2 D2 F2 U2 D R2 L2 B R2 F2 B U2 B R2 B2 L' D F' L'
(L F D' L) // EO(4/4) ([F2 L2 B' D2 F D2 F']) // DR, 4c3(7/11) R2 D' F2 D L2 F2 D2 F2 D // HTR(9/20) U2 R2 L2 // S slice(3/23) [] = B2 R2 B' U2 B' F2 R2 B'(+1/24) Didn't have anything apart from this jzp and started working on it very late
R' U' F L' U L' D2 F' B' L' B2 D F' B2 L2 B2 L U2 R2 B2 R D2 L F2 R' U' F
D2 B2 U B2 R B2 L U2 B D2 B2 U2 R2 F' R2 D2 F2 D2
D2 B2 U // EO(3/3) B2 R B2 L // DR, 4a2 4e(4/7) U2 F^ L2 F2^ L2 U2 B'^ // HTR(7/14) R2 D2 F2 D2 // LS(4/18) ^ = w(+0/18) Found this very late somehow, because at first i only checked the other way of doing trigger on this eo variation cause it gives a 1 move shorter htr, and then went on to wack variations on the 4c3 in 7, if this wasn't +0 probably would've have been able to slice this in time Nice to get a scramble once in a while where you get a 20 even if you mess up
R' U' F U2 F2 L2 B2 U L2 D F2 U' F2 R' D B D' R F L' U' L2 D2 R' U' F
R' L' D' L2 F B2 R2 U2 F' B2 U' D R2 U' D2 F R2 L2 D2 B2 L F'
R' L' (F L') // EO(4/4) D' // DR-4E4C(1/5) (B2 D2 L2 R2 F' D) // DR, 4b2 4e(6/11) L2 [F' L2 D2 F] // HTR(5/16) U' D R2 U' D' // LS(5-1/20) [] = F B2 R2 U2 B2 F'(+2/22) +6 double slice, skull I was working on this for the second half of the attempt, which has a findable 21 that i could've found but i didn't check the right thing (R L) R2 F' R D B' U // 2c4 in 8
R' U' F L D F' R' B U L2 B' U2 L' F' D2 R2 F R2 D2 F D2 F2 R' U' F
R' D' B R2 D2 F' B' D2 R' F2 R B2 D2 L' F2 L2 U R' U L U2 D2 B'
(B) R' D' F // EO(4/4) (U2 D2 L' U' R U') // DR, 2c3 4e(6/10) (L2 F2 L D2 B2 R' F2 R) // HTR(8/18) (D2 F B D2 R2 F B') // finish(7-2/23) League scrambles being either straight up bullshit or fake good is starting to get to me, what the hell was this I had this and also 2c4 in 10 with 2 variations here, and for some reason i decided not to write down optimal eos on R/L on inverse(the only axis i didn't do this for this scramble), and there's a 2c4 in 9 on that with a relatively easy 21
R' U' F D R' F2 L2 D R2 D' F2 D2 L2 B2 D' L D R U' B' R U2 B' R' U' F
U2 R2 U F B D2 R2 D2 L' D2 L' B2 U' D B2 L2 U R2 U2 L U2 R
U2 R2 U F B // EO(5/5) (R' U2 L' U2 R2 D) // DR, 4b2 2e(6/11) D2 R2 D2 L' D2 L' // HTR(6/17) B2 {R2 B2 D2} // E slice(4-1/20) {} = U' D B2 L2 U D(+2/22) Kinda hard to tell if this is optimal from variations but this is ok for the scramble. There is a 19 here by extending (R' D F B) to 5mover and doing rzp in 6, and a 21 extending a dr in 8(which i missed, oops) by 3 for dr in 11 and it's apparently +10
R' U' F L' R' U2 F2 R' U2 F2 L' U L B' F' R' D F' U2 F L' D2 R' U' F
B2 U2 D' B R' L' F2 R F2 U' R' B2 L2 U2 L' B2 L2 U2 B2 R2 D2 B2 D2 F
(F) B2 D' U2 B // EO(5/5) L' R' F2 R F2 U' // DR, 4a2 4e(6/11) [R D2 R2 B2 L // HTR(5/16) B2 R2 D2 F2 L2] D2 B2 D2 F2 // LS(9-1/24) [] = R' B2 L2 U2 L' B2 L2 U2 B2 R2(+0/24) What a fucking scramble, this was my only viable sub12 dr and this is optimal somehow. I noticed the shape on (F B' L2 D' B') looked nice but missed dr for 20, other than that everything good is from 2+3s here which i didn't check
R' U' F R' B2 D2 R' B2 D2 L' B2 U2 L R U2 R' U' R F2 D2 R2 F' L U' R' U' F
L D2 B U2 B2 D2 F D' F2 B R2 U2 B' U2 D2 F2 D2 F R2 L' F' U' L'
L (L U F L) // EO(5/5) D2 B U2 B2 D2 F D' // DR, 2c3 4e(7/12) {F' D2 R2 B' R2 L2 F2 L2 F D2 F' B} // solve by doing start of the trigger and then it finishes by itself(12/24) {} = F2 B R2 U2 B' U2 D2 F2 D2 F R2(-1/23) I hate it when there's a unique good thing on the scramble and i barely miss it. i had (U L2 B F2 R) rzp and switched it, but didn't find 3 moves to trigger and there's a free 20 from that Other drs: D R F (U' L) (U D2 R' D R) // 2c4 in 10, 23 opt U' F2 L (U2 B) D2 R2 D2 R2 F // 4c3 in 10, 22 opt but not realistically findable I also found this L (D F' D2 L) (F') (D2 B2 U F2 D') // 4b2 4e in 11 And if i only tried D R2 U instead of U F2 D i would've found a free 22, sad. I think this is the only of 4 variations i didn't look at on inverse before trying some variations on normal
R' U' F B2 R' B L' F U' F' D' B2 R B2 L2 U R2 F2 D' B2 R2 U B2 D2 R' U' F
D2 F2 D L2 U2 L2 F2 R2 L2 U R2 D' B' D F2 B2 L2 D2 L F D' R'
(R D F' L') // EO(4/4) (D2 L2 F2 B2 D' B) // DR, 4c3(6/10) (D R2 D'^) U2^ B2 U^ // HTR(6/16) F2 D2^ B2 L2 F2 B2 // LS(6/22) ^ = w(+0/22) This looks like unique optimal off this dr's variations so that's good. Missed a 21 from same eo, but you have to extend 5c6e 5mover in a really cool way
R' U' F L' F2 L2 F2 U2 B2 F2 R' B2 D2 U2 F' R' D U' F D2 B' D2 F R' U' F
L' B' U' D2 F2 R2 U D' R B2 D2 R' D2 L2 U' B2 L2 U R' L'
L' B' // EO(2/2) D' // DR-4E4C(1/3) (R L U' L2 B2 U) // DR, 4b2 4e(6/9) (L2 D2 [L B2 U2 L']) // HTR(6/15) ({F2 L2 D2}) // E+M(3-1/17) [] = R D2 B2 R'(+0/17) {} = U' D R2 F2 U D(+3/20) Other: B' F2 U R' L' F' D F' D // 4a3 in 9 L2 D2 L D F R2 B U2 F L // 4a3 in 10 B R L2 D' L F D2 R D2 R' // 4a4 in 10 D2 R2 F R2 F2 D2 // 2e2e in 16 lol
R' U' F U F2 U' B2 F2 D' B2 D' L2 F2 U2 F2 L' F D' U L U2 R D F R' U' F
L' F U D R' F' B2 R2 L2 B R2 F2 U2 L2 D L2 U R2 F2 D' F2 D2
L' F U D R' // EO(5/5) B U2 D2 F // DR, 2c3 4e(4/9) (U2 B2 U R2 B2 U' F2 U') // HTR(8/17) (R2 D2 B2 L2) // E+S(4/21) ([U2 B2 U R2 B2 U' F2 U' R2 D2] {B2 L2 F' U2 D2 B'}...) [] = D2 F2 D F2 R2 U' L2 D' L2 U2(+0/21) {} = F2 R2 B' R2 L2 F B2(+1/22)
R' U' F U B' R2 U' R D2 F2 B' L U D F2 L' D2 R U2 R2 B2 L' U2 B2 R' U' F
B2 D2 F2 R2 D' R2 U2 B2 U' B2 L2 U' F' L2 D F2 U2 B' U' L D' B2
(B2 D L') // EO(3/3) (U B) // DR-4C4E(2/5) (U2 F2 D' L2 F) // DR, 4c3(5/10) (U L2 B2 U' R2 D2 $ F2 D') // HTR(8/18) (R2 F2 D2 B2) // LS(4/22) $ = D2 R2 U2 B2 U2 R2 D2 F2(+0/22) I found this at around 20 minutes, and forgot that i didn't check extensions of 3mover and went on to check around 50 5movers on normal. Then i returned to inverse and founds 2 variations of 2c4 in 8 but turned out they are both +15 optimal lmfao. I had this: D B L F2 D F B2 D2 L' D2 R // 0c4 in 11 I don't know why, but i didn't check L2 F2 L' B2 R after jzp which gives 0c0 4e in 11 and a free 21, skill issue, but other than that there seem to be no findable 21s so 22 is ok i guess
R' U' F D2 L2 B' L2 U L D' F L' D' L2 F2 L2 F R2 F' R2 D2 L2 B' L2 R' U' F
D2 B U2 R' F' L B2 R2 B2 D2 R' B2 L' U2 L F2 D2 L2 D' L' B2 R
D2 B U2 R' F' // EO(5/5) (R' B2 L' D) // DR, 2c4(4/9) R' (L2 D2 F2 L' U2 L B2 L) // HTR(9/18) (B2 U2 L2 D2 R2) // LS(5-1/22) ...F' [R D2 L2 U2 B2 L'] B2... [] = L B2 R2 B2 D2 R'(+0/22) Nice, mallard only finds sub22 from switching 5mover or by jzp on 2+2 that i missed, ooops
R' U' F B' R2 D2 U2 B' R2 U2 B2 R2 B' U2 B U F2 L' F2 U' R2 F2 D' B' R' U' F
L' B2 D' L2 U D2 F2 D R2 U F B' U2 F R2 F' L2 D R' L F'
L' (F L' R) // EO(4/4) (D') // JZP(1/5) (L2 F R2 B) // DR, 2c4(4/9) B2 [U' F2 U' L2 U L2 U' // HTR(8/17) D2] F B' U2 F B // LS(6-2/21) [] = D' L2 U D2 F2 D R2 U(+0/21) Double slice in +3 with 4q and F R2 B, skull
R' U' F B L D B U R2 F D' B U R U' B2 U L2 B2 D' B2 D R2 U R' U' F
L F' B' L' F U2 L2 D L D' L B2 L D2 R2 D2 F2 R' L2 F2 U2 F2 U2
L B' F' L' F // EO(5/5) U2 L2 D L D' // DR, 4c3(5/10) L B2 L D2 R2 D2 F2 R' // HTR(8/18) L2 F2 U2 F2 U2 // finish(5/23) You can get a 20 by doing rzp in 6 to 2e3c and dr in 11, or a 21 from rzp in 6 on (D) D2 U' L' U but it doesn't look like 5 to dr at all. I had this dr, but delayed solving it too much to find an easy 22: L B' F' L' F (R D R' D) // 4c4 in 9, 22 opt
R' U' F R B2 U2 D2 F R' U2 F D B2 R2 F2 B2 D2 R F2 L' U2 L2 U2 B2 R' U' F
D2 B R U2 R' B2 U2 L2 D2 F U2 B2 D2 R2 F U2 F2 L B D' F2 D
(D' F2 D) // EO(3/3) (B' L') // DR-4C2E(2/5) D2 B R F2 R' // DR, 4a2 4e(5/10) (F2 U2 F) B2 U2 L2 D2 F // HTR(8/18) U2 B2 D2 R2 F2 // finish(5-1/22) Had a lot of mediocre drs in 10, this seems to be optimal from everything i had. Missed a 21 because i somehow forgot to switch the 3mover on normal, oops
R' U' F D2 R2 D B2 U F2 U2 L2 D' L2 F2 U R U' B' L2 F D' R' F2 D R' U' F
R' F2 B R2 D2 B2 R2 D' L2 B2 L2 B2 U2 D' R2 D2 L' D L2 U D' R2 L
R' B // EO(2/2) (L') // DR-4E4C(1/3) (R2 D U' L2 D' L) // DR, 4b2 0e(6/9) (D2 R2 [U' R2 B2 R2 B2 U) // HTR(8/17) (L2 F2 U2] R2 F2) // LS(5/22) [] = D U2 B2 L2 B2 L2 D R2 B2 D2(+1/23) Somehow the only 22 from this dr uses 4q, and with all the other drs i didn't get to checking that. Mallard only finds really obscure 20s Other: R' B' L' D2 U' F2 B2 L2 D R // 2c3 2e in 10, 22 opt from variations but skull path R' B' (U L') U R2 D2 L2 U' R // 4b2 4e in 10, 21 opt with 4q
R' U' F U2 R' B2 L2 B2 U2 R B2 L R' B2 D' F L' F2 L' B' L' F R2 U' R' U' F
R' F D' R' F2 B' U D2 F2 U R2 B L2 F B' D' L2 D B2 U D F2
R' F D' R' // EO(4/4) B' // DR-4E4C(1/5) F2 U D2 F2 U R2 F' // DR, 4b2 2e(7/12) (F2 [U2 L2 D' F2 U]) // HTR(6/18) (F' B L2 F' B') // LS(5-2/21) [] = U' D' B2 D' L2 D(+1/22) Pure luck I had D (D' R2 D) R2 F R' L B2 D2 B // 2c3 in 11 with variations on both sides but bad But if you do R2 F' you can do D2 F2 L' R F' to dr, which leads to a free 21, but well