R' U' F L2 R2 D2 B2 D' B2 R2 D2 U2 B2 L B2 L' B' R' F' D2 L2 B' D R' U' F
D2 F R' L F' L' F R F' D' L U' D' L B U R L' U2 R F U' R U
(U' R' U F' R' U2 R') // X-Cross on F\DR (7/7) (L U' B' L' U) // F2L-1p on F-UL using multi-slotting (5/12) (D) D // shift for different case (1+1/14) (L' D) D // edge on BL then shift for 1p (2+1-1/16) (L F @ L' F') // all edges, leaving 3c on U (4/20) @ = [F' L' F, R'] // insert 3c comm (8-4/24)
R' U' F L' U B' R2 B' D2 F' U2 F' D2 U2 B2 R B' F2 R2 U' B2 U' B' R' U' F
L2 D2 R2 B' R2 D2 F2 U' F L2 F2 U F2 L' B L B R L' U' F' B
(F B' U L R' B2 F') // X-Cross on R\DB + 1e (7/7) F L2 F2 U' F L2 F2 U F // 1x2x3 on Fr, giving F2L-1p on R-UB (9/16) B D' B D $ B2 // all corners, leaving 5e, -2 on inverse (5-2/19) $ = [D' B' D, S'] // insert 3e comm, -2 on inverse (10-9-2/18) rewrite: F % L2 F2 U' F L2 F2 U F2 L' B L B R L' U' B F' % = F' L2 D2 R2 B' R2 D2 L2 // insert 3e alg (8-4/22)
R' U' F D2 F2 U L2 R2 U B2 L2 U' B' D R' B' R F' D U' B U R' U' F
L F R F' L' F R' F' R2 F' B U' F U' R2 B U F L' B' D R' U
(U' R D' B L) // EO on LR-axis + sq on F + sq on B (5/5) (F') // pseudo 2x2x3 on DL (1/6) (U' B' R2 B') // X-Cross on B\DL + 1c (4/10) (B U F' U F B' R2) // F2L on D instead, leaving 3c on U (7-2/15) ([F R F', L]) // 3c comm (8/23)