R' U' F R' U R2 U2 F2 D2 L' F2 L R2 D F' U' F' D2 F R' U' B R' U' F
L U' R2 D' R2 D2 F2 U2 F2 U2 F2 L U' D2 R L2 F D' R B
(B' R' D F') //EO L (R' L2 U D2 L') //DR 10+2 4c2e U' R2 D' //HTR R2 D2 F2 U2 F2 U2 F2 //finish You can turn this into slice in 19 with a blockyfish, but no +0. 20 is DR optimal, but there is a reasonable 19 of the EO, by doing: ... (R U2 D L U L2 D') //11+1 4c2e, either by knowing the 3c4e 5-mover or by 4c6e RZP in 6. R D2 B2 R U2 B2 D2 R //19
R' U' F L' R U2 L' F2 R' B2 R U F' R D2 R B2 D' L F L F R' U' F
F' R U2 L' F' B U R2 D' F R2 B2 U2 L2 F2 D L2 D L2 D' B2 D' L2
F' R U2 L' //EO F' B U R2 D' F //DR 10+4 2c4e (L2 D B2 D L2 D' L2 D') //HTR (F2 L2 U2 B2 R2) //finish One of the variants is 22 optimal, but the solution is F' L F2 R F' B D' B2 U' B //10+4 R2 U2 F2 U B2 D2 R2 D' L2 U B2 U //22 Either R2 U2 F2 U and switch (no lol) or a 4c3 path, which I maybe should be looking at, but i don't.
R' U' F D' B2 U' R2 U' F2 R2 D2 B2 U' R' D B2 R' B F D2 U F D' R' U' F
U' F D L' F2 L2 D F2 B2 D2 R2 F2 U2 D2 R2 F' D2 L2 F' R2 D
U' F D L' //EO (D' R2 F L2 D2 F) //10+1 4c4e F2 L2 D //HTR B2 F2 D2 R2 F2 U2 D2 R2 //finish Not sure how i coud've missed the 20 as I spent my entire attempt on this 10+1 and the 8+2 flip of it...
R' U' F L' D R2 B2 R D2 F L2 F U2 R' F2 D2 L U2 L' D' F' R' U' F
R D2 R' U' R2 U2 R' L2 U2 B2 U2 D2 F2 R U2 F2 R2 U' L F R D
(D' R' F') //EO (L' U) R D2 R' U' //DR 9+2 4c2e R2 U2 [R D2 F2 U2 D2 B2 R //HTR D2 B2 L2] //leave slice [ ] = R' L2 U2 B2 U2 D2 F2 R U2 F2 R2 //solve slice (+1) DR is easy 20 optimal, smh
R' U' F R2 B U' B L F2 U2 R U2 L D2 B2 D F' L B D2 R2 F2 R' U' F
B U' F' B' L2 F B' U' D2 R2 U2 B2 D' B2 L' U F2 U2 R' L2 B R' B'
B (B R B') //EO (R L2 U2 F2 U' L) //DR 10+3 4c2e U' (B2 [U R2 U2 F2 D']) //HTR (F' B L2 F B) //leave slice [ ] = D B2 U2 R2 U D2 //solve slice (+1) Slice is actually +0 (😭) and that would be DR optimal here.
R' U' F U2 F2 D' L2 B2 D' B2 D F L B R B R2 F' R2 B R F R' U' F
L B' L U2 B2 D2 B2 L2 D2 R2 D' F2 L2 U B2 U2 R2 D' L F2 B2 U' R2 L2 B' U
(U' B) L B' //EO L (L2 R2 U F2 B2 L') //DR 11+3 4c0e ([U F2 U2 R2 U' B2 L2 U) //HTR (L2 U2] L2 B2 D2 B2 U2) //leave slice [ ] = D R2 U2 B2 U' L2 F2 D R2 D2 //solve slice (+0) DR is 24 optimal. Only 3q path is switching a single move to 4b2 4e (which I did) and finding a 3 move setup to the 4 move trigger (which i didn't). Not like NISS HTR in 19 with R2 U2 F2 corners is something I must not miss.