R' U' F D' F' D R' U' L2 U2 R2 B L' R2 F B2 L2 U2 B' D2 B U2 F R' U' F
D L U2 L F D' F B2 U' F L F' U B2 D2 B R D2 R' D L F
D L U2 L F2 (F') // 2x2x2 on UFR (5+1/6) F' D' F (L') // 2x2x3 on UF (3-1+1/9) (D' R D2 R' B') // F2L-1p on U-BR (5/14) (D2) // all but 4c4e (1/15) (B2) B2 // shift for 1p (1+1/17) (U' F L' F' U) // direct finish (5/22)
R' U' F D2 R U2 F2 L2 U2 B2 R2 D2 F' L2 F L2 D B' D U' L D' B2 D' R' U' F
F D2 L' B' L D' L' D B U2 R B2 R2 F2 R2 F2 U B' U' F2 U' B
F (B' U2 B) // tricky EO on FB-axis (1+3/4) (U' # R2 F2 R U2) // 2x2x2 on UBR + 2e (5/9) (U2 R B2 R' U2) // 2x2x3 on UR (5-3/11) (@ D' L D') // all edges, leaving 3c+1tc (3/14) @ = [B', D' L D L'] // insert 3c comm (10-5/19) # = [U B' U', F2] // insert 3c comm ( 8-5/22)
R' U' F L2 B' U R' U2 L D2 R D2 R' B2 D U L2 R F U' B D' R' U' F
B D B R B2 R L B U' B' R' L' B L2 D F' D2 L2 F B' U2 D
(D' L2 @ B D') // sq on B + sq on L (4/4) (L2 B' L2) L2 // X-Cross on B\DL + 1c (3+1/8) L2 B D B R B2 L2 // F2L-1p on B\UR (7-2/13) U F' U' // all corners, leaving 5e (3/16) [U F U', M] // 3e comm, -1 on inverse (10-7-1/18) @ = [L2 U2, S] // insert 3e comm (8-4/22) //========================================================== backup solution: (# D') // sq on Bdr (1/1) B' U // EO on UD-axis (2/3) (L2 F2 L B' U2 R2) // X-Cross on B\DR + 1c (6/9) L U2 L2 U2 L' // edge on UL + edge on DL, giving F2L-1p on B-UR (5/14) L' F R' F' L F2 R // all corners using a keyhole trick, leaving 3e, -1 on inverse (7-1-1/19) # = L2 R2 U2 R2 L2 D2 // insert 3e (6-1/24)