R' U' F D' L2 F U' R2 U2 L' D2 R2 F2 L2 U' F2 D' L2 U2 F2 U' F' R' U' F
R2 F2 D2 R U2 L D2 F2 U D' B2 R2 U' D' F' L U2 R2 F2 U' L' F' L2 D'
(D L2 F L U) (F2 R2 U2 L' F) // 4b2 6e (10) R2 F2 D2 R U2 L D2 F2 U D' B2 R2 U' D' // finish (24) Backup DR/solution, optimal off this DR+variation is 24 on a not cooked path which is annoying. Had a few 4c3s in 11 and a 2c3 6e but they all sucked
R' U' F U2 L B' D L' D' F2 U2 F D2 B2 L2 B' D2 B' R2 B R F U' R' U' F
U2 L' F2 U B2 U B2 L2 F2 L2 U D2 F2 B' U2 D' F2 U' B' L B
U2 L' (B' L') (B U F2 D U2 B) // 2c3 2e (10) (F2 U') L2 F2 U B2 U B2 L2 F2 L2 D2 // finish (21) 20 to slice but no +0. Spent a lot of time on this DR + its variation and still almost missed the right path, seemed to get through the rust though.
R' U' F R F2 L' F2 L' F2 U2 D' R' D2 F' R' U' L2 D' R2 D2 B2 R' U' F
L D B2 R D2 F B D R2 D' F2 D' L2 D2 R2 B' U2 B U'
L D B2 R F B (U B' U2 B) // 2c3 2e (10) D' (R2 D2 L2 D F2 D) (R2 D' F' B' D2 F B D') // do F' B' D2 F B with extra AUF to cancel 6 with normal (19) Fun solution, could've found it as extending the F B thing on normal but I saw it this way first. I didn't have this RZP at first but I literally didn't get a single sub 12 DR out of my 5 move RZPs so I started trying dumb stuff on the 4 movers, then this F B thing spawned in with a good NISS trace and the rest solved itself