R' U' F L2 B2 L2 D' R2 U F2 D2 R2 L F D' L2 R' B' R' D F L2 D R' U' F
U' D L2 U' D R2 B' R2 F' B2 L2 F' L2 B U2 B R' F R2 B D2 F' D B' L2 U' B
(B' U L2 B D') (F D2 B' R2 F' R) // 11 to 2c5, never do 5q case officially before so might as well now (B' U2 B' L2 F L2 F' L2 B) (L2 [B2 U2 D2]) // 24 to UD ([] = F2 D' U L2 D' U) // 27 opt is an unreasonable 24 I tried once because it looks kinda good, but have to use because other drs did not work out in time other drs based on how much I spent time on (or rather, based on how much scrubs written on it) U F' L (U) F' U (B' D' F' D) // 10 to 2c3 6e best I had was (B) F2 R2 F U2 F' D2 L2 D2 F2 R2 // 21 to double slice but nowhere good to insert, 22 opt D B R' F D' R U L2 U' D L' D2 L // 13 to 4a2 4e, 25 opt, trigger position is bait D' B R' F R (U' F2 U D2 L U2 L') // 12 to 4b2 4e, unreasonable 23 opt
R' U' F U2 R' D2 R' U2 F2 R' U' B2 R' D2 B2 D2 B' U' F' R' D' R' U' F
F2 D2 F2 R2 F2 R2 L2 U' F2 D' B2 U R2 U D2 R2 B' U' F B2 L D' F2 R
(R' F2 D L') (B2 F' U B) // 8 to 2c4 4e (R2 D F2 U' R2 U B2 U') (R2 L2 B2 L2 B2 U2 F2) // 23 to UD +1 unreasonable 21 opt spent most time on that dr until on the fourth quarter of the time (R' F2 D L' B2 U2 B' U F) // 9 to 4b2 2e, alas its 22 opt is not meant to be as it's really unreasonable to find within such a short time I forgot the D2 variation, but since it's 4e, I wouldn't spend that much time on it anyway
R' U' F L' U B2 L U2 R2 U2 F2 L' B2 D2 B' L2 F D R2 U2 B2 U B' R' U' F
L U2 R2 B2 R F' B2 L2 F B' U2 D2 L D2 R2 L' F2 D2 L U2 L' U' B' R' F
(F' R B U) L U2 R2 B2 R B // 10 to 4b2 4e (L U2 L' D2 F2 R F2 R) (U2 L2 R2) // 21 to LR + FB slice the L2 R2 with the last R to 20 to LR + FB -> (L2 R2 D2 *) // 20 to LR + FB *: B F' L2 B' F U2 // 25 to LR the [L D2 L' R2 F2 D2 L] should've been replaced by [R2 L U2 R' U2 F2 R' L2] // 26 but I messed up somewhere in the paper, no idea where exactly, heck I couldn't even remember if I actually wrote 26 moves in the paper or not wrote plenty of drs but nothing worth checking 23 opt, findable but not easy
R' U' F D2 R' D2 R F' R' B' L2 F2 D F2 U' B2 U2 R2 D' R2 F R' D' R' U' F
L D' F' R2 L2 F' B' L2 F D2 R L B2 R L' U' F U2 F' U2 B' D
(D) // premove L // EO D // rzp (D2 B U2 F U2 F' U) // 9 to 4b2 2e deranged dr D2 B' U2 D2 F2 L2 F D2 [R2 D2] // 18 to FB + RL [] -> R L B2 R L' // 21 to RL +1 unfortunate finish 21 opt other drs (D2 B' L2 D) F' R2 F2 R2 F' L // 10 to 4b2 2e, 22 opt (D2 L2 B' D F) R2 B R2 B' // 9 to 2c4 4e, 22 opt (R' U' F R D L2 F2 D2 B' D) // 10 to 4b4 D' R2 D L' B R2 F' D2 B' D // 10 to 4a4
R' U' F D2 B' R2 D2 B U2 B' U2 R' U R2 D' L2 F' L2 F2 L B' D2 R' U' F
B' R2 D B U' B2 U2 L F2 L' D2 R L2 F2 R' L2 U R' D2 R' L F'
B' R2 D B (F) U (L' R D2 R U) // 11 to 4b2 4e (U2 L' D2 L D2 R U2 R') (U2 B2 U2 // 20 to RL +2 sadge 21 opt, but I didn't bother trying from the front thinking it won't be better (I should have because the HTR I used is the first one I checked for the DR) nissy-# solve -o -t 10 R' U' F D2 B' R2 D2 B U2 B' U2 R' U R2 D' L2 F' L2 F2 L B' D2 R' U' F B' R2 D B (F L' R D2 R) U' F2 R' F2 L D2 R B2 L' B2 D2 U' (12) U' F2 L' U2 L F2 R D2 R' B2 D2 U' (12) other dr: (L R' U R) R' B' L2 F' U // 9 to 4b3 but mismarked as 0c4, tried it late for fun, switch to 4a3 side, sees the F corner is 4a so didn't bother cos I misremembered the correct shape for 4a3 welp (note to self: 4a corners side on 4a3 is good, do 1qt to 4b2) (L' F' R D2 B D R2 D2 R' U' L) // 12 to 4b2 4e, 24 opt
R' U' F D2 B R2 D2 B F2 L2 U F2 U2 L2 U2 B D' R D L' F U R' U' F
D2 B2 L2 U B2 L2 D F2 U2 B2 R' L U2 R L2 U' D2 R U' D' B U2
(U2 B') (U D R' U D2 L) // 8 to 4b2 4e [U2 F2 R2 D R2 B2 U] B2 D2 // 17 to UD + RL B2 R' L U2 L' R // 22 to UD originally solved the UD by [] -> D2 B2 L2 D2 U' F2 R2 D // 23 wasn't happy with the RL moves, so wondering if I can change the D2 at the end into U2 [D2 U' F2 R2 D B2 D] -> U B2 L2 D F2 U2 // ... turns out it's cancelled, oops, for some reason I conclude it's not cancellable at first glance... anyway [F2 U2 B2 R' L U2 R L2 D2] -> F2 U2 L' D2 // 4a1, removing 5 moves, but I wasn't keeping up with the count I tried inserting M and M' before the F2, but they both end up with slice ending instead of R', so in my mind I thought that's not an improvement at all, even though [F2 U2 L' D2] -> L R' D2 F2 R L2 D2 // is only +3, which is lower than 5 ... (again I didn't realize I removed 5 moves, I thought it's -3 since in my head I'm only removing the slices)